Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions
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14 changed files with 172 additions and 52 deletions
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@ -454,12 +454,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
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return type switch
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{
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AttributeType.Sint => VariableType.S32,
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AttributeType.Uint => VariableType.U32,
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_ => VariableType.F32
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};
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return type.ToVariableType();
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}
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}
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