Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions
This commit is contained in:
parent
53cc9e0561
commit
88a0e720cb
14 changed files with 172 additions and 52 deletions
|
@ -211,7 +211,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
pipeline.Internal.VertexAttributeDescriptions[i] = new VertexInputAttributeDescription(
|
||||
(uint)i,
|
||||
(uint)bufferIndex,
|
||||
FormatTable.GetFormat(attribute.Format),
|
||||
gd.FormatCapabilities.ConvertToVertexVkFormat(attribute.Format),
|
||||
(uint)attribute.Offset);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue