Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)

* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
This commit is contained in:
gdkchan 2022-08-20 16:20:27 -03:00 committed by GitHub
parent 53cc9e0561
commit 88a0e720cb
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14 changed files with 172 additions and 52 deletions

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@ -451,8 +451,8 @@ namespace Ryujinx.Graphics.Vulkan
return;
}
else if (_gd.FormatCapabilities.FormatSupports(FormatFeatureFlags.FormatFeatureBlitSrcBit, srcFormat) &&
_gd.FormatCapabilities.FormatSupports(FormatFeatureFlags.FormatFeatureBlitDstBit, dstFormat))
else if (_gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.FormatFeatureBlitSrcBit, srcFormat) &&
_gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.FormatFeatureBlitDstBit, dstFormat))
{
TextureCopy.Blit(
_gd.Api,
@ -761,8 +761,8 @@ namespace Ryujinx.Graphics.Vulkan
private bool SupportsBlitFromD32FS8ToD32FAndS8()
{
var formatFeatureFlags = FormatFeatureFlags.FormatFeatureBlitSrcBit | FormatFeatureFlags.FormatFeatureBlitDstBit;
return _gd.FormatCapabilities.FormatSupports(formatFeatureFlags, GAL.Format.D32Float) &&
_gd.FormatCapabilities.FormatSupports(formatFeatureFlags, GAL.Format.S8Uint);
return _gd.FormatCapabilities.OptimalFormatSupports(formatFeatureFlags, GAL.Format.D32Float) &&
_gd.FormatCapabilities.OptimalFormatSupports(formatFeatureFlags, GAL.Format.S8Uint);
}
public TextureView GetView(GAL.Format format)