Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)

* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
This commit is contained in:
gdkchan 2022-08-20 16:20:27 -03:00 committed by GitHub
parent 53cc9e0561
commit 88a0e720cb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
14 changed files with 172 additions and 52 deletions

View file

@ -377,7 +377,7 @@ namespace Ryujinx.Graphics.Vulkan
FormatFeatureFlags.FormatFeatureTransferSrcBit |
FormatFeatureFlags.FormatFeatureTransferDstBit;
bool supportsBc123CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags,
bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.Bc1RgbaSrgb,
GAL.Format.Bc1RgbaUnorm,
GAL.Format.Bc2Srgb,
@ -385,13 +385,13 @@ namespace Ryujinx.Graphics.Vulkan
GAL.Format.Bc3Srgb,
GAL.Format.Bc3Unorm);
bool supportsBc45CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags,
bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.Bc4Snorm,
GAL.Format.Bc4Unorm,
GAL.Format.Bc5Snorm,
GAL.Format.Bc5Unorm);
bool supportsBc67CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags,
bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.Bc6HSfloat,
GAL.Format.Bc6HUfloat,
GAL.Format.Bc7Srgb,