Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
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@ -640,5 +640,4 @@ namespace Ryujinx.Common.Memory
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public ref T this[int index] => ref ToSpan()[index];
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public Span<T> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 64);
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}
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}
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