Add per-source type memory change tracking, simplified state change tracking, other fixes

This commit is contained in:
gdk 2019-10-26 14:50:52 -03:00 committed by Thog
parent 1b7d955195
commit 8cba252b23
40 changed files with 494 additions and 668 deletions

View file

@ -27,6 +27,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (sysReg)
{
case SystemRegister.ThreadId:
{
Operand tidX = Attribute(AttributeConsts.ThreadIdX);
Operand tidY = Attribute(AttributeConsts.ThreadIdY);
Operand tidZ = Attribute(AttributeConsts.ThreadIdZ);
tidY = context.ShiftLeft(tidY, Const(16));
tidZ = context.ShiftLeft(tidZ, Const(26));
src = context.BitwiseOr(tidX, context.BitwiseOr(tidY, tidZ));
break;
}
case SystemRegister.ThreadIdX: src = Attribute(AttributeConsts.ThreadIdX); break;
case SystemRegister.ThreadIdY: src = Attribute(AttributeConsts.ThreadIdY); break;
case SystemRegister.ThreadIdZ: src = Attribute(AttributeConsts.ThreadIdZ); break;