Use explicit buffer and texture bindings on shaders (#1666)

* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
This commit is contained in:
gdkchan 2020-11-08 08:10:00 -03:00 committed by GitHub
parent 5561a3b95e
commit 8d168574eb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 496 additions and 551 deletions

View file

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.GAL
void BackgroundContextAction(Action action);
IShader CompileShader(ShaderProgram shader);
IShader CompileShader(ShaderStage stage, string code);
BufferHandle CreateBuffer(int size);