Use explicit buffer and texture bindings on shaders (#1666)

* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
This commit is contained in:
gdkchan 2020-11-08 08:10:00 -03:00 committed by GitHub
parent 5561a3b95e
commit 8d168574eb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 496 additions and 551 deletions

View file

@ -5,7 +5,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
struct BufferBounds
{
public ulong Address;
public ulong Size;
/// <summary>
/// Region virtual address.
/// </summary>
public ulong Address { get; }
/// <summary>
/// Region size in bytes.
/// </summary>
public ulong Size { get; }
/// <summary>
/// Creates a new buffer region.
/// </summary>
/// <param name="address">Region address</param>
/// <param name="size">Region size</param>
public BufferBounds(ulong address, ulong size)
{
Address = address;
Size = size;
}
}
}