Shader: Bias textureGather instructions on AMD/Intel (#4703)

* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
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riperiperi 2023-04-22 22:02:39 +01:00 committed by GitHub
parent e27f5522e2
commit 8d9d508dc7
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9 changed files with 84 additions and 9 deletions

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@ -46,6 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly SampleCountFlags SupportedSampleCounts;
public readonly PortabilitySubsetFlags PortabilitySubset;
public readonly uint VertexBufferAlignment;
public readonly uint SubTexelPrecisionBits;
public HardwareCapabilities(
bool supportsIndexTypeUint8,
@ -77,7 +78,8 @@ namespace Ryujinx.Graphics.Vulkan
ShaderStageFlags requiredSubgroupSizeStages,
SampleCountFlags supportedSampleCounts,
PortabilitySubsetFlags portabilitySubset,
uint vertexBufferAlignment)
uint vertexBufferAlignment,
uint subTexelPrecisionBits)
{
SupportsIndexTypeUint8 = supportsIndexTypeUint8;
SupportsCustomBorderColor = supportsCustomBorderColor;
@ -109,6 +111,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportedSampleCounts = supportedSampleCounts;
PortabilitySubset = portabilitySubset;
VertexBufferAlignment = vertexBufferAlignment;
SubTexelPrecisionBits = subTexelPrecisionBits;
}
}
}