Shader: Bias textureGather instructions on AMD/Intel (#4703)

* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
This commit is contained in:
riperiperi 2023-04-22 22:02:39 +01:00 committed by GitHub
parent e27f5522e2
commit 8d9d508dc7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 84 additions and 9 deletions

View file

@ -311,7 +311,8 @@ namespace Ryujinx.Graphics.Vulkan
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
supportedSampleCounts,
portabilityFlags,
vertexBufferAlignment);
vertexBufferAlignment,
properties.Limits.SubTexelPrecisionBits);
IsSharedMemory = MemoryAllocator.IsDeviceMemoryShared(_physicalDevice);
@ -576,7 +577,8 @@ namespace Ryujinx.Graphics.Vulkan
maximumImagesPerStage: Constants.MaxImagesPerStage,
maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
}
public HardwareInfo GetHardwareInfo()