* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
parent
5cab8ea4ad
commit
8e1adb95cf
22 changed files with 552 additions and 40 deletions
|
@ -54,11 +54,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
/// <summary>
|
||||
/// Fetch the command buffer.
|
||||
/// </summary>
|
||||
public void Fetch(MemoryManager memoryManager)
|
||||
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
||||
public void Fetch(MemoryManager memoryManager, bool flush = true)
|
||||
{
|
||||
if (Words == null)
|
||||
{
|
||||
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
|
||||
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
private readonly AutoResetEvent _event;
|
||||
|
||||
private bool _interrupt;
|
||||
private int _flushSkips;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU General Purpose FIFO device.
|
||||
|
@ -188,8 +190,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
// Process command buffers.
|
||||
while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
|
||||
{
|
||||
bool flushCommandBuffer = true;
|
||||
|
||||
if (_flushSkips != 0)
|
||||
{
|
||||
_flushSkips--;
|
||||
flushCommandBuffer = false;
|
||||
}
|
||||
|
||||
_currentCommandBuffer = entry;
|
||||
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager);
|
||||
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
|
||||
|
||||
// If we are changing the current channel,
|
||||
// we need to force all the host state to be updated.
|
||||
|
@ -199,12 +209,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
entry.Processor.ForceAllDirty();
|
||||
}
|
||||
|
||||
entry.Processor.Process(_currentCommandBuffer.Words);
|
||||
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
|
||||
}
|
||||
|
||||
_interrupt = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the number of flushes that should be skipped for subsequent command buffers.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This can improve performance when command buffer data only needs to be consumed by the GPU.
|
||||
/// </remarks>
|
||||
/// <param name="count">The amount of flushes that should be skipped</param>
|
||||
internal void SetFlushSkips(int count)
|
||||
{
|
||||
_flushSkips = count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interrupts command processing. This will break out of the DispatchCalls loop.
|
||||
/// </summary>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue