Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)

* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount

* Add missing barrier

* Fix index buffer count

* Add support check for each macro hle before use

* Add missing xml doc

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
mpnico 2021-08-26 23:50:28 +02:00 committed by GitHub
parent 5cab8ea4ad
commit 8e1adb95cf
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22 changed files with 552 additions and 40 deletions

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@ -4,6 +4,33 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// FIFO word.
/// </summary>
struct FifoWord
{
/// <summary>
/// GPU virtual address where the word is located in memory.
/// </summary>
public ulong GpuVa { get; }
/// <summary>
/// Word value.
/// </summary>
public int Word { get; }
/// <summary>
/// Creates a new FIFO word.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the word is located in memory</param>
/// <param name="word">Word value</param>
public FifoWord(ulong gpuVa, int word)
{
GpuVa = gpuVa;
Word = word;
}
}
/// <summary>
/// Macro Execution Engine interface.
/// </summary>
@ -12,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary>
/// Arguments FIFO.
/// </summary>
Queue<int> Fifo { get; }
Queue<FifoWord> Fifo { get; }
/// <summary>
/// Should execute the GPU Macro code being passed.