* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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22 changed files with 552 additions and 40 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using System;
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using System.Collections.Generic;
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@ -433,5 +434,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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return 0;
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}
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/// <summary>
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/// Performs a indirect multi-draw, with parameters from a GPU buffer.
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/// </summary>
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/// <param name="indexCount">Index Buffer Count</param>
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/// <param name="topology">Primitive topology</param>
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/// <param name="indirectBuffer">GPU buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBuffer">GPU buffer with the draw count</param>
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/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
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/// <param name="stride">Distance in bytes between each element on the <paramref name="indirectBuffer"/> array</param>
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public void MultiDrawIndirectCount(
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int indexCount,
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PrimitiveTopology topology,
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BufferRange indirectBuffer,
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BufferRange parameterBuffer,
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int maxDrawCount,
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int stride)
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{
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_drawManager.MultiDrawIndirectCount(this, indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
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}
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}
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}
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