Make the shader translator more error resilient (part 2)

This commit is contained in:
gdk 2019-11-15 20:41:06 -03:00 committed by Thog
parent 04102e5c9d
commit 8eb773d81f
5 changed files with 67 additions and 31 deletions

View file

@ -56,7 +56,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
// TODO.
}
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
// TODO: Warn about invalid floating point type.
return Const(0);
}
public static Operand GetSrcB(EmitterContext context)