Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
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36 changed files with 739 additions and 61 deletions
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@ -9,6 +9,13 @@ using VkFormat = Silk.NET.Vulkan.Format;
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namespace Ryujinx.Graphics.Vulkan
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{
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enum ComponentType
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{
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Float,
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SignedInteger,
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UnsignedInteger
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}
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class HelperShader : IDisposable
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{
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private const int UniformBufferAlignment = 256;
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@ -18,7 +25,9 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly ISampler _samplerNearest;
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private readonly IProgram _programColorBlit;
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private readonly IProgram _programColorBlitClearAlpha;
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private readonly IProgram _programColorClear;
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private readonly IProgram _programColorClearF;
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private readonly IProgram _programColorClearSI;
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private readonly IProgram _programColorClearUI;
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private readonly IProgram _programStrideChange;
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private readonly IProgram _programConvertIndexBuffer;
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private readonly IProgram _programConvertIndirectData;
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@ -63,10 +72,22 @@ namespace Ryujinx.Graphics.Vulkan
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Array.Empty<int>(),
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Array.Empty<int>());
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_programColorClear = gd.CreateProgramWithMinimalLayout(new[]
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_programColorClearF = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearFFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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_programColorClearSI = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearSIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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_programColorClearUI = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearUIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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var strideChangeBindings = new ShaderBindings(
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@ -242,6 +263,7 @@ namespace Ryujinx.Graphics.Vulkan
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int dstWidth,
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int dstHeight,
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VkFormat dstFormat,
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ComponentType type,
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Rectangle<int> scissor)
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{
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const int ClearColorBufferSize = 16;
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@ -273,7 +295,22 @@ namespace Ryujinx.Graphics.Vulkan
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scissors[0] = scissor;
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_pipeline.SetProgram(_programColorClear);
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IProgram program;
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if (type == ComponentType.SignedInteger)
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{
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program = _programColorClearSI;
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}
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else if (type == ComponentType.UnsignedInteger)
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{
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program = _programColorClearUI;
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}
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else
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{
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program = _programColorClearF;
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}
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_pipeline.SetProgram(program);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
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_pipeline.SetRenderTargetColorMasks(new uint[] { componentMask });
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_pipeline.SetViewports(viewports, false);
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@ -948,7 +985,9 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_programColorBlitClearAlpha.Dispose();
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_programColorBlit.Dispose();
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_programColorClear.Dispose();
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_programColorClearF.Dispose();
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_programColorClearSI.Dispose();
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_programColorClearUI.Dispose();
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_programStrideChange.Dispose();
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_programConvertIndexBuffer.Dispose();
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_programConvertIndirectData.Dispose();
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