Vulkan: Add workarounds for MoltenVK (#4202)

* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
This commit is contained in:
riperiperi 2023-01-13 00:31:21 +00:00 committed by GitHub
parent 30862b5ffd
commit 8fa248ceb4
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36 changed files with 739 additions and 61 deletions

View file

@ -94,8 +94,14 @@ namespace Ryujinx.Graphics.Vulkan
var subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, layers);
var subresourceRangeDepth = new ImageSubresourceRange(aspectFlagsDepth, (uint)firstLevel, levels, (uint)firstLayer, layers);
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType)
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags = 0)
{
var usage = new ImageViewUsageCreateInfo()
{
SType = StructureType.ImageViewUsageCreateInfo,
Usage = usageFlags
};
var imageCreateInfo = new ImageViewCreateInfo()
{
SType = StructureType.ImageViewCreateInfo,
@ -103,7 +109,8 @@ namespace Ryujinx.Graphics.Vulkan
ViewType = viewType,
Format = format,
Components = cm,
SubresourceRange = sr
SubresourceRange = sr,
PNext = usageFlags == 0 ? null : &usage
};
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
@ -124,9 +131,21 @@ namespace Ryujinx.Graphics.Vulkan
// Framebuffer attachments also require 3D textures to be bound as 2D array.
if (info.Target == Target.Texture3D)
{
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
if (gd.Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.No3DImageView))
{
if (levels == 1 && (info.Format.IsRtColorCompatible() || info.Format.IsDepthOrStencil()))
{
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, 1);
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray);
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2D, ImageUsageFlags.ColorAttachmentBit);
}
}
else
{
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray);
}
}
Valid = true;
@ -353,7 +372,7 @@ namespace Ryujinx.Graphics.Vulkan
}
if (VulkanConfiguration.UseSlowSafeBlitOnAmd &&
_gd.Vendor == Vendor.Amd &&
(_gd.Vendor == Vendor.Amd || _gd.IsMoltenVk) &&
src.Info.Target == Target.Texture2D &&
dst.Info.Target == Target.Texture2D &&
!dst.Info.Format.IsDepthOrStencil())