Shitty Clears + Inline Buffer Improvements?
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11 changed files with 124 additions and 61 deletions
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@ -5,6 +5,7 @@ using SharpMetal.Foundation;
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using SharpMetal.Metal;
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using SharpMetal.QuartzCore;
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using System;
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using System.Drawing;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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@ -203,7 +204,13 @@ namespace Ryujinx.Graphics.Metal
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public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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float[] colors = [color.Red, color.Green, color.Blue, color.Alpha];
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Texture target = _encoderStateManager.RenderTargets[index];
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_encoderStateManager.SwapStates();
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_helperShader.ClearColor(target, colors);
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}
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public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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