Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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7 changed files with 80 additions and 13 deletions
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@ -15,7 +15,9 @@ namespace Ryujinx.HLE.Gpu.Engines
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VertexArrayFirst = 0x35d,
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VertexArrayCount = 0x35e,
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VertexAttribNFormat = 0x458,
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DepthTestEnable = 0x4b3,
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IBlendEnable = 0x4b9,
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DepthTestFunction = 0x4c3,
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BlendSeparateAlpha = 0x4cf,
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BlendEquationRgb = 0x4d0,
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BlendFuncSrcRgb = 0x4d1,
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@ -35,6 +37,9 @@ namespace Ryujinx.HLE.Gpu.Engines
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IndexArrayFormat = 0x5f6,
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IndexBatchFirst = 0x5f7,
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IndexBatchCount = 0x5f8,
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CullFaceEnable = 0x646,
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FrontFace = 0x647,
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CullFace = 0x648,
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QueryAddress = 0x6c0,
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QuerySequence = 0x6c2,
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QueryControl = 0x6c3,
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