Implement the synchronization primitives like the Horizon kernel does (#97)
* Started to work in improving the sync primitives * Some fixes * Check that the mutex address matches before waking a waiting thread * Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks * Add new priority information to the log * SvcSetThreadPriority should update just the WantedPriority
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parent
267ea14cb5
commit
90279d96ea
9 changed files with 577 additions and 375 deletions
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@ -13,17 +13,23 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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public KThread Thread { get; private set; }
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public AutoResetEvent WaitEvent { get; private set; }
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public ManualResetEvent SyncWaitEvent { get; private set; }
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public AutoResetEvent SchedWaitEvent { get; private set; }
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public bool Active { get; set; }
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public int SyncTimeout { get; set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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WaitEvent = new AutoResetEvent(false);
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SyncWaitEvent = new ManualResetEvent(true);
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SchedWaitEvent = new AutoResetEvent(false);
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Active = true;
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SyncTimeout = 0;
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}
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public void Dispose()
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@ -35,7 +41,8 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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if (Disposing)
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{
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WaitEvent.Dispose();
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SyncWaitEvent.Dispose();
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SchedWaitEvent.Dispose();
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}
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}
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}
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@ -71,9 +78,9 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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SchedThread = Threads[Index];
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if (HighestPriority > SchedThread.Thread.Priority)
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if (HighestPriority > SchedThread.Thread.ActualPriority)
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{
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HighestPriority = SchedThread.Thread.Priority;
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HighestPriority = SchedThread.Thread.ActualPriority;
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HighestPrioIndex = Index;
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}
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@ -194,45 +201,66 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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lock (SchedLock)
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SchedThread.Active = Active;
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UpdateSyncWaitEvent(SchedThread);
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WaitIfNeeded(SchedThread);
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}
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public bool EnterWait(KThread Thread, int Timeout = -1)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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bool OldState = SchedThread.Active;
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SchedThread.Active = Active;
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if (!OldState && Active)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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{
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RunThread(SchedThread);
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}
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else
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{
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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}
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else if (OldState && !Active)
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{
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if (Thread.Thread.IsCurrentThread())
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{
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Suspend(Thread.ProcessorId);
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PrintDbgThreadInfo(Thread, "entering inactive wait state...");
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}
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else
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{
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WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
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}
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}
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throw new InvalidOperationException();
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}
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if (!Active && Thread.Thread.IsCurrentThread())
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{
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SchedThread.WaitEvent.WaitOne();
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SchedThread.SyncTimeout = Timeout;
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PrintDbgThreadInfo(Thread, "resuming execution...");
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UpdateSyncWaitEvent(SchedThread);
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return WaitIfNeeded(SchedThread);
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}
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public void WakeUp(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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SchedThread.SyncTimeout = 0;
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UpdateSyncWaitEvent(SchedThread);
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WaitIfNeeded(SchedThread);
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}
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private void UpdateSyncWaitEvent(SchedulerThread SchedThread)
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{
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if (SchedThread.Active && SchedThread.SyncTimeout == 0)
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{
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SchedThread.SyncWaitEvent.Set();
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}
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else
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{
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SchedThread.SyncWaitEvent.Reset();
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}
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}
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private bool WaitIfNeeded(SchedulerThread SchedThread)
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{
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KThread Thread = SchedThread.Thread;
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if (!IsActive(SchedThread) && Thread.Thread.IsCurrentThread())
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{
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Suspend(Thread.ProcessorId);
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return Resume(Thread);
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}
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else
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{
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return false;
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}
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}
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@ -261,66 +289,78 @@ namespace Ryujinx.Core.OsHle.Handles
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lock (SchedLock)
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{
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SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.Priority);
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SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
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if (SchedThread == null)
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if (IsActive(Thread) && SchedThread == null)
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{
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PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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return;
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}
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RunThread(SchedThread);
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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}
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}
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Resume(Thread);
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}
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public void Resume(KThread Thread)
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public bool Resume(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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TryResumingExecution(SchedThread);
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return TryResumingExecution(SchedThread);
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}
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private void TryResumingExecution(SchedulerThread SchedThread)
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private bool TryResumingExecution(SchedulerThread SchedThread)
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{
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KThread Thread = SchedThread.Thread;
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if (SchedThread.Active)
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{
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lock (SchedLock)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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{
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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}
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else
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if (!SchedThread.Active || SchedThread.SyncTimeout != 0)
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{
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PrintDbgThreadInfo(Thread, "entering inactive wait state...");
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}
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SchedThread.WaitEvent.WaitOne();
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bool Result = false;
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if (SchedThread.SyncTimeout != 0)
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{
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Result = SchedThread.SyncWaitEvent.WaitOne(SchedThread.SyncTimeout);
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SchedThread.SyncTimeout = 0;
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}
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lock (SchedLock)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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{
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return Result;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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SchedThread.SchedWaitEvent.WaitOne();
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return Result;
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}
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private void RunThread(SchedulerThread SchedThread)
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{
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if (!SchedThread.Thread.Thread.Execute())
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{
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SchedThread.WaitEvent.Set();
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SchedThread.SchedWaitEvent.Set();
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}
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else
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{
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@ -328,12 +368,28 @@ namespace Ryujinx.Core.OsHle.Handles
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}
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}
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private bool IsActive(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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return IsActive(SchedThread);
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}
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private bool IsActive(SchedulerThread SchedThread)
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{
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return SchedThread.Active && SchedThread.SyncTimeout == 0;
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}
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private void PrintDbgThreadInfo(KThread Thread, string Message)
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{
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Logging.Debug(LogClass.KernelScheduler, "(" +
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"ThreadId: " + Thread.ThreadId + ", " +
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"ProcessorId: " + Thread.ProcessorId + ", " +
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"Priority: " + Thread.Priority + ") " + Message);
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"ThreadId: " + Thread.ThreadId + ", " +
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"ProcessorId: " + Thread.ProcessorId + ", " +
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"ActualPriority: " + Thread.ActualPriority + ", " +
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"WantedPriority: " + Thread.WantedPriority + ") " + Message);
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}
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public void Dispose()
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