Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)

* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins

* Shader cache version bump

* Fix back color value on fragment shader

* Disable IPA multiplication for fixed function attributes and back color selection
This commit is contained in:
gdkchan 2021-11-08 13:18:46 -03:00 committed by GitHub
parent 3dee712164
commit 911ea38e93
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 220 additions and 38 deletions

View file

@ -136,9 +136,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
if (nextStage != null)
{
_config.MergeOutputUserAttributes(
nextStage._config.UsedInputAttributes,
nextStage._config.UsedInputAttributesPerPatch);
_config.MergeFromtNextStage(nextStage._config);
}
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);