Fast path for Inline-to-Memory texture data transfers (#3610)

* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
This commit is contained in:
gdkchan 2022-08-25 23:16:41 -03:00 committed by GitHub
parent d9aa15eb24
commit 923089a298
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
13 changed files with 196 additions and 31 deletions

View file

@ -119,6 +119,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
_renderer.QueueCommand();
}
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
{
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
_renderer.QueueCommand();
}
public void SetStorage(BufferRange buffer)
{
_renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);