Fix MME shadow RAM implementation (#1051)

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gdkchan 2020-04-25 10:56:56 -03:00 committed by GitHub
parent 1c9aba6de1
commit 9261ec6bc8
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3 changed files with 50 additions and 59 deletions

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@ -62,13 +62,13 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
/// <param name="mme">Program code</param>
/// <param name="state">Current GPU state</param>
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
{
if (_executionPending)
{
_executionPending = false;
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state, shadowState);
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
}
}
@ -101,11 +101,6 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public GpuState State { get; }
/// <summary>
/// Sub-channel shadow GPU state (used as backup storage to restore MME changes).
/// </summary>
public GpuState ShadowState { get; }
/// <summary>
/// Engine bound to the sub-channel.
/// </summary>
@ -117,7 +112,6 @@ namespace Ryujinx.Graphics.Gpu
public SubChannel()
{
State = new GpuState();
ShadowState = new GpuState();
}
}
@ -202,11 +196,7 @@ namespace Ryujinx.Graphics.Gpu
}
else if (meth.Method < 0xe00)
{
SubChannel sc = _subChannels[meth.SubChannel];
sc.ShadowState.Write(meth.Method, meth.Argument);
sc.State.CallMethod(meth);
_subChannels[meth.SubChannel].State.CallMethod(meth, _shadowCtrl);
}
else
{
@ -223,9 +213,7 @@ namespace Ryujinx.Graphics.Gpu
if (meth.IsLastCall)
{
SubChannel sc = _subChannels[meth.SubChannel];
_macros[macroIndex].Execute(_mme, _shadowCtrl, sc.State, sc.ShadowState);
_macros[macroIndex].Execute(_mme, _shadowCtrl, _subChannels[meth.SubChannel].State);
_context.Methods.PerformDeferredDraws();
}