Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies * Create copy and render textures with the minimum possible size * Only align width for comparisons, assume that height is always exact * Fix IsExactMatch size check * Allow sampler and copy textures to match textures with larger width * Delete texture ChangeSize related code * Move AdjustSize to TextureInfo and give it a better name, adjust usages * Fix GetMinimumWidthInGob when minimumWidth > width * Only update render targets that are actually cleared for clear Avoids creating textures with incorrect sizes * Delete UpdateRenderTargetState method that is not needed anymore Clears now only ever sets the render targets that will be cleared rather than all of them
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12 changed files with 271 additions and 406 deletions
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@ -77,22 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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if (texture.ChangedSize)
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{
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// Texture changed size at one point - it may be a different size than the sampler expects.
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// This can be triggered when the size is changed by a size hint on copy or draw, but the texture has been sampled before.
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int baseLevel = descriptor.UnpackBaseLevel();
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int width = Math.Max(1, descriptor.UnpackWidth() >> baseLevel);
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int height = Math.Max(1, descriptor.UnpackHeight() >> baseLevel);
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if (texture.Info.Width != width || texture.Info.Height != height)
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{
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texture.ChangeSize(width, height, texture.Info.DepthOrLayers);
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}
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}
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// Memory is automatically synchronized on texture creation.
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// On the path above (texture not yet in the pool), memory is automatically synchronized on texture creation.
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texture.SynchronizeMemory();
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}
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