Implement some GPU features (#209)
* Implement stencil testing * Implement depth testing * Implement face culling * Implement front face * Comparison functions now take OGL enums too * Fix front facing when flipping was used * Add depth and stencil clear values
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9 changed files with 334 additions and 18 deletions
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@ -5,17 +5,76 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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static class OGLEnumConverter
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{
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public static FrontFaceDirection GetFrontFace(GalFrontFace FrontFace)
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{
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switch (FrontFace)
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{
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case GalFrontFace.CW: return FrontFaceDirection.Cw;
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case GalFrontFace.CCW: return FrontFaceDirection.Ccw;
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}
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throw new ArgumentException(nameof(FrontFace));
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}
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public static CullFaceMode GetCullFace(GalCullFace CullFace)
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{
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switch (CullFace)
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{
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case GalCullFace.Front: return CullFaceMode.Front;
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case GalCullFace.Back: return CullFaceMode.Back;
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case GalCullFace.FrontAndBack: return CullFaceMode.FrontAndBack;
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}
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throw new ArgumentException(nameof(CullFace));
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}
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public static StencilOp GetStencilOp(GalStencilOp Op)
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{
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switch (Op)
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{
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case GalStencilOp.Keep: return StencilOp.Keep;
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case GalStencilOp.Zero: return StencilOp.Zero;
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case GalStencilOp.Replace: return StencilOp.Replace;
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case GalStencilOp.Incr: return StencilOp.Incr;
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case GalStencilOp.Decr: return StencilOp.Decr;
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case GalStencilOp.Invert: return StencilOp.Invert;
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case GalStencilOp.IncrWrap: return StencilOp.IncrWrap;
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case GalStencilOp.DecrWrap: return StencilOp.DecrWrap;
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}
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throw new ArgumentException(nameof(Op));
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}
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public static DepthFunction GetDepthFunc(GalComparisonOp Func)
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{
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//Looks like the GPU can take it's own values (described in GalComparisonOp) and OpenGL values alike
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if ((int)Func >= (int)DepthFunction.Never &&
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(int)Func <= (int)DepthFunction.Always)
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{
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return (DepthFunction)Func;
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}
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switch (Func)
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{
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case GalComparisonOp.Never: return DepthFunction.Never;
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case GalComparisonOp.Less: return DepthFunction.Less;
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case GalComparisonOp.Equal: return DepthFunction.Equal;
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case GalComparisonOp.Lequal: return DepthFunction.Lequal;
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case GalComparisonOp.Greater: return DepthFunction.Greater;
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case GalComparisonOp.NotEqual: return DepthFunction.Notequal;
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case GalComparisonOp.Gequal: return DepthFunction.Gequal;
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case GalComparisonOp.Always: return DepthFunction.Always;
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}
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throw new ArgumentException(nameof(Func));
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}
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public static StencilFunction GetStencilFunc(GalComparisonOp Func)
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{
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//OGL comparison values match, it's just an enum cast
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return (StencilFunction)GetDepthFunc(Func);
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}
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public static DrawElementsType GetDrawElementsType(GalIndexFormat Format)
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{
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switch (Format)
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