Audio Renderer improvements (#210)

* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
This commit is contained in:
gdkchan 2018-07-14 23:57:41 -03:00 committed by GitHub
parent be31f5b46d
commit 98c6ceede5
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34 changed files with 1168 additions and 271 deletions

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@ -2,11 +2,7 @@ namespace Ryujinx.Audio
{
public interface IAalOutput
{
int OpenTrack(
int SampleRate,
int Channels,
ReleaseCallback Callback,
out AudioFormat Format);
int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
void CloseTrack(int Track);
@ -14,7 +10,7 @@ namespace Ryujinx.Audio
long[] GetReleasedBuffers(int Track, int MaxCount);
void AppendBuffer(int Track, long Tag, byte[] Buffer);
void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
void Start(int Track);
void Stop(int Track);