Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
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34 changed files with 1168 additions and 271 deletions
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@ -2,11 +2,7 @@ namespace Ryujinx.Audio
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{
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public interface IAalOutput
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{
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int OpenTrack(
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int SampleRate,
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int Channels,
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ReleaseCallback Callback,
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out AudioFormat Format);
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int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
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void CloseTrack(int Track);
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@ -14,7 +10,7 @@ namespace Ryujinx.Audio
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long[] GetReleasedBuffers(int Track, int MaxCount);
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void AppendBuffer(int Track, long Tag, byte[] Buffer);
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void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
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void Start(int Track);
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void Stop(int Track);
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