Audio Renderer improvements (#210)

* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
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gdkchan 2018-07-14 23:57:41 -03:00 committed by GitHub
parent be31f5b46d
commit 98c6ceede5
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34 changed files with 1168 additions and 271 deletions

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@ -1,14 +0,0 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
{
[StructLayout(LayoutKind.Sequential)]
struct AudioOutData
{
public long NextBufferPtr;
public long SampleBufferPtr;
public long SampleBufferCapacity;
public long SampleBufferSize;
public long SampleBufferInnerOffset;
}
}