Audio Renderer improvements (#210)

* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
This commit is contained in:
gdkchan 2018-07-14 23:57:41 -03:00 committed by GitHub
parent be31f5b46d
commit 98c6ceede5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
34 changed files with 1168 additions and 271 deletions

View file

@ -0,0 +1,14 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 4)]
struct MemoryPoolIn
{
public long Address;
public long Size;
public MemoryPoolState State;
public int Unknown14;
public long Unknown18;
}
}