Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
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namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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{
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struct UpdateDataHeader
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{
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public int Revision;
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public int BehaviorSize;
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public int MemoryPoolSize;
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public int VoiceSize;
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public int VoiceResourceSize;
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public int EffectSize;
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public int MixeSize;
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public int SinkSize;
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public int PerformanceManagerSize;
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public int Unknown24;
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public int Unknown28;
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public int Unknown2C;
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public int Unknown30;
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public int Unknown34;
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public int Unknown38;
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public int TotalSize;
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}
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}
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