Audio Renderer improvements (#210)

* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
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gdkchan 2018-07-14 23:57:41 -03:00 committed by GitHub
parent be31f5b46d
commit 98c6ceede5
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34 changed files with 1168 additions and 271 deletions

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@ -8,14 +8,14 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
public int SampleRate;
public int SampleCount;
public int Unknown8;
public int UnknownC;
public int MixCount;
public int VoiceCount;
public int SinkCount;
public int EffectCount;
public int Unknown1C;
public int Unknown20;
public int PerformanceManagerCount;
public int VoiceDropEnable;
public int SplitterCount;
public int Unknown28;
public int SplitterDestinationDataCount;
public int Unknown2C;
public int Revision;
}