Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
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@ -2,12 +2,12 @@ namespace Ryujinx.HLE.OsHle.Utilities
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{
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static class IntUtils
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{
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public static int RoundUp(int Value, int Size)
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public static int AlignUp(int Value, int Size)
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{
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return (Value + (Size - 1)) & ~(Size - 1);
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}
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public static long RoundUp(long Value, int Size)
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public static long AlignUp(long Value, int Size)
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{
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return (Value + (Size - 1)) & ~((long)Size - 1);
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}
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