Audio Renderer improvements (#210)

* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
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gdkchan 2018-07-14 23:57:41 -03:00 committed by GitHub
parent be31f5b46d
commit 98c6ceede5
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34 changed files with 1168 additions and 271 deletions

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@ -2,12 +2,12 @@ namespace Ryujinx.HLE.OsHle.Utilities
{
static class IntUtils
{
public static int RoundUp(int Value, int Size)
public static int AlignUp(int Value, int Size)
{
return (Value + (Size - 1)) & ~(Size - 1);
}
public static long RoundUp(long Value, int Size)
public static long AlignUp(long Value, int Size)
{
return (Value + (Size - 1)) & ~((long)Size - 1);
}