Fix IoMap variable names
Output struct Lazy Vertex IO Output fixes Fix output struct definition MSL Binding Model description Might need tweaks/adjustments Cleanup Typo + Format
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4 changed files with 90 additions and 21 deletions
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@ -70,6 +70,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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}
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else if (inst == Instruction.Return && context.Definitions.Stage == ShaderStage.Vertex)
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{
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return $"{op} out";
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}
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int arity = (int)(info.Type & InstType.ArityMask);
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