Fix shader regression on Intel iGPUs by reverting layout changes (#1425)

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gdkchan 2020-07-28 19:01:11 -03:00 committed by GitHub
parent 43c13057da
commit 991784868f
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 93 additions and 45 deletions

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@ -56,10 +56,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
continue;
}
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
{
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
}
else
{
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
}
}
}
@ -123,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
{
dest = OperandManager.GetOutAttributeName(operand, context.Config.Stage);
dest = OperandManager.GetOutAttributeName(operand, context.Config);
}
else
{