Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
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gdkchan 2021-10-28 19:53:12 -03:00 committed by GitHub
parent a7a40a77f2
commit 99445dd0a6
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31 changed files with 1309 additions and 179 deletions

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@ -36,6 +36,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Host storage buffer alignment in bytes</returns>
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
/// <summary>
/// Queries host support for fragment shader ordering critical sections on the shader code.
/// </summary>
/// <returns>True if fragment shader interlock is supported, false otherwise</returns>
public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
/// <summary>
/// Queries host support for fragment shader ordering scoped critical sections on the shader code.
/// </summary>
/// <returns>True if fragment shader ordering is supported, false otherwise</returns>
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
/// <summary>
/// Queries host support for readable images without a explicit format declaration on the shader.
/// </summary>