Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
This commit is contained in:
parent
a7a40a77f2
commit
99445dd0a6
31 changed files with 1309 additions and 179 deletions
|
@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Add(Instruction.EmitVertex, InstType.CallNullary, "EmitVertex");
|
||||
Add(Instruction.EndPrimitive, InstType.CallNullary, "EndPrimitive");
|
||||
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
|
||||
Add(Instruction.FSIBegin, InstType.Special);
|
||||
Add(Instruction.FSIEnd, InstType.Special);
|
||||
Add(Instruction.FindFirstSetS32, InstType.CallUnary, "findMSB");
|
||||
Add(Instruction.FindFirstSetU32, InstType.CallUnary, "findMSB");
|
||||
Add(Instruction.Floor, InstType.CallUnary, "floor");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue