Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
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gdkchan 2021-10-28 19:53:12 -03:00 committed by GitHub
parent a7a40a77f2
commit 99445dd0a6
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31 changed files with 1309 additions and 179 deletions

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@ -7,14 +7,22 @@ namespace Ryujinx.Graphics.Shader.Decoders
Rd2 = 1 << 1,
Ra = 1 << 2,
Rb = 1 << 3,
Ib = 1 << 4,
Rc = 1 << 5,
Pd = 1 << 6,
Pd2 = 1 << 7,
Pdn = 1 << 8,
Tex = 1 << 9,
TexB = 1 << 10,
Bra = 1 << 11,
NoPred = 1 << 12
Rb2 = 1 << 4,
Ib = 1 << 5,
Rc = 1 << 6,
Pd = 1 << 7,
LPd = 2 << 7,
SPd = 3 << 7,
TPd = 4 << 7,
VPd = 5 << 7,
PdMask = 7 << 7,
Pdn = 1 << 10,
Ps = 1 << 11,
Tex = 1 << 12,
TexB = 1 << 13,
Bra = 1 << 14,
NoPred = 1 << 15
}
}