Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
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gdkchan 2021-10-28 19:53:12 -03:00 committed by GitHub
parent a7a40a77f2
commit 99445dd0a6
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31 changed files with 1309 additions and 179 deletions

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@ -56,14 +56,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Cont(EmitterContext context)
{
InstContUnsup op = context.GetOp<InstContUnsup>();
InstCont op = context.GetOp<InstCont>();
context.Config.GpuAccessor.Log("Shader instruction ContUnsup is not implemented.");
}
public static void Cset(EmitterContext context)
{
InstCsetUnsup op = context.GetOp<InstCsetUnsup>();
InstCset op = context.GetOp<InstCset>();
context.Config.GpuAccessor.Log("Shader instruction CsetUnsup is not implemented.");
}