Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
This commit is contained in:
parent
a7a40a77f2
commit
99445dd0a6
31 changed files with 1309 additions and 179 deletions
|
@ -62,6 +62,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
EmitVertex,
|
||||
EndPrimitive,
|
||||
ExponentB2,
|
||||
FSIBegin,
|
||||
FSIEnd,
|
||||
FindFirstSetS32,
|
||||
FindFirstSetU32,
|
||||
Floor,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue