Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
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// Integer sampled textures must be noted for resolution scaling.
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ResScaleUnsupported = 1 << 0,
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NeedsScaleValue = 1 << 1,
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ImageStore = 1 << 2
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ImageStore = 1 << 2,
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ImageCoherent = 1 << 3
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}
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}
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