Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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31 changed files with 1309 additions and 179 deletions
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@ -10,24 +10,24 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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class EmitterContext
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{
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public Block CurrBlock { get; set; }
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public InstOp CurrOp { get; set; }
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public DecodedProgram Program { get; }
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public ShaderConfig Config { get; }
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public bool IsNonMain { get; }
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public Block CurrBlock { get; set; }
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public InstOp CurrOp { get; set; }
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public int OperationsCount => _operations.Count;
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private readonly IReadOnlyDictionary<ulong, int> _funcs;
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private readonly List<Operation> _operations;
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private readonly Dictionary<ulong, Operand> _labels;
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public EmitterContext(ShaderConfig config, bool isNonMain, IReadOnlyDictionary<ulong, int> funcs)
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public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
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{
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Program = program;
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Config = config;
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IsNonMain = isNonMain;
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_funcs = funcs;
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_operations = new List<Operation>();
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_labels = new Dictionary<ulong, Operand>();
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}
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@ -154,11 +154,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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return label;
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}
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public int GetFunctionId(ulong address)
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{
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return _funcs[address];
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}
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public void PrepareForReturn()
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{
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if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
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@ -195,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
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Operand lblIsBgra = Label();
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Operand lblEnd = Label();
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Operand lblEnd = Label();
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this.BranchIfTrue(lblIsBgra, isBgra);
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