Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
This commit is contained in:
gdkchan 2021-10-28 19:53:12 -03:00 committed by GitHub
parent a7a40a77f2
commit 99445dd0a6
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 1309 additions and 179 deletions

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@ -10,24 +10,24 @@ namespace Ryujinx.Graphics.Shader.Translation
{
class EmitterContext
{
public Block CurrBlock { get; set; }
public InstOp CurrOp { get; set; }
public DecodedProgram Program { get; }
public ShaderConfig Config { get; }
public bool IsNonMain { get; }
public Block CurrBlock { get; set; }
public InstOp CurrOp { get; set; }
public int OperationsCount => _operations.Count;
private readonly IReadOnlyDictionary<ulong, int> _funcs;
private readonly List<Operation> _operations;
private readonly Dictionary<ulong, Operand> _labels;
public EmitterContext(ShaderConfig config, bool isNonMain, IReadOnlyDictionary<ulong, int> funcs)
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
{
Program = program;
Config = config;
IsNonMain = isNonMain;
_funcs = funcs;
_operations = new List<Operation>();
_labels = new Dictionary<ulong, Operand>();
}
@ -154,11 +154,6 @@ namespace Ryujinx.Graphics.Shader.Translation
return label;
}
public int GetFunctionId(ulong address)
{
return _funcs[address];
}
public void PrepareForReturn()
{
if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
@ -195,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
Operand lblIsBgra = Label();
Operand lblEnd = Label();
Operand lblEnd = Label();
this.BranchIfTrue(lblIsBgra, isBgra);