Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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31 changed files with 1309 additions and 179 deletions
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@ -361,6 +361,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask));
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}
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public static void FSIBegin(this EmitterContext context)
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{
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context.Add(Instruction.FSIBegin);
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}
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public static void FSIEnd(this EmitterContext context)
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{
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context.Add(Instruction.FSIEnd);
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}
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public static Operand GroupMemoryBarrier(this EmitterContext context)
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{
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return context.Add(Instruction.GroupMemoryBarrier);
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