Simplified F2I shader instruction codegen
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5 changed files with 26 additions and 9 deletions
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@ -206,11 +206,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.FP | Instruction.Ceiling, Local(), a);
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}
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public static Operand FPClamp(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.FP | Instruction.Clamp, Local(), a, b, c);
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}
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public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.CompareEqual, Local(), a, b);
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@ -226,6 +221,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.ConvertFPToS32, Local(), a);
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}
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public static Operand FPConvertToU32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.ConvertFPToU32, Local(), a);
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}
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public static Operand FPCosine(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Cosine, Local(), a);
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