Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static.
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15 changed files with 766 additions and 180 deletions
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@ -8,6 +8,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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class Sampler : IDisposable
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{
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/// <summary>
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/// True if the sampler is disposed, false otherwise.
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/// </summary>
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public bool IsDisposed { get; private set; }
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/// <summary>
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/// Host sampler object.
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/// </summary>
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@ -101,6 +106,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void Dispose()
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{
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IsDisposed = true;
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_hostSampler.Dispose();
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_anisoSampler?.Dispose();
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}
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