Ava: Fix OpenGL on Linux again (#5216)
* ava: Fix OpenGL on Linux again This shouldn't be working like that, but for some reason it does. * Apply the correct fix * gtk: Add warning messages for caught exceptions * ava: Handle disposing the same way as GTK does * Address review feedback
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4 changed files with 43 additions and 18 deletions
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@ -40,6 +40,7 @@ using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SPB.Graphics.Exceptions;
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using SPB.Graphics.Vulkan;
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using System;
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using System.Collections.Generic;
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@ -475,11 +476,20 @@ namespace Ryujinx.Ava
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_windowsMultimediaTimerResolution = null;
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}
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent();
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if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
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{
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// Try to bind the OpenGL context before calling the shutdown event.
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openGlWindow.MakeCurrent(false, false);
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Device.DisposeGpu();
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Device.DisposeGpu();
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
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// Unbind context and destroy everything.
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openGlWindow.MakeCurrent(true, false);
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}
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else
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{
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Device.DisposeGpu();
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}
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}
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private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
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@ -930,7 +940,7 @@ namespace Ryujinx.Ava
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_gpuDoneEvent.Set();
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});
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
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(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
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}
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public void UpdateStatus()
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