Ava: Fix OpenGL on Linux again (#5216)

* ava: Fix OpenGL on Linux again

This shouldn't be working like that, but for some reason it does.

* Apply the correct fix

* gtk: Add warning messages for caught exceptions

* ava: Handle disposing the same way as GTK does

* Address review feedback
This commit is contained in:
TSRBerry 2023-06-11 18:31:22 +02:00 committed by GitHub
parent 638f3761f3
commit 9a1b74799d
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4 changed files with 43 additions and 18 deletions

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@ -40,6 +40,7 @@ using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SPB.Graphics.Exceptions;
using SPB.Graphics.Vulkan;
using System;
using System.Collections.Generic;
@ -475,11 +476,20 @@ namespace Ryujinx.Ava
_windowsMultimediaTimerResolution = null;
}
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent();
if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
{
// Try to bind the OpenGL context before calling the shutdown event.
openGlWindow.MakeCurrent(false, false);
Device.DisposeGpu();
Device.DisposeGpu();
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
// Unbind context and destroy everything.
openGlWindow.MakeCurrent(true, false);
}
else
{
Device.DisposeGpu();
}
}
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
@ -930,7 +940,7 @@ namespace Ryujinx.Ava
_gpuDoneEvent.Set();
});
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
}
public void UpdateStatus()