Improve linear texture compatibility rules (#2099)

* Improve linear texture compatibility rules

Fixes an issue where small or width-aligned (rather than byte aligned) textures would fail to create a view of existing data. Creates a copy dependency as size change may be risky.

* Minor cleanup

* Remove Size Change for Copy Depenedencies

The copy to the target (potentially different sized) texture can properly deal with cropping by itself.

* Move StrideAlignment and GobAlignment into Constants
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riperiperi 2021-03-19 01:17:38 +00:00 committed by GitHub
parent 39899c0407
commit 9b7335a63b
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 29 additions and 15 deletions

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@ -69,5 +69,15 @@ namespace Ryujinx.Graphics.Gpu
/// Maximum size of gl_ClipDistance array in shaders.
/// </summary>
public const int TotalClipDistances = 8;
/// <summary>
/// Byte alignment for texture stride.
/// </summary>
public const int StrideAlignment = 32;
/// <summary>
/// Byte alignment for block linear textures
/// </summary>
public const int GobAlignment = 64;
}
}