Improve linear texture compatibility rules (#2099)

* Improve linear texture compatibility rules

Fixes an issue where small or width-aligned (rather than byte aligned) textures would fail to create a view of existing data. Creates a copy dependency as size change may be risky.

* Minor cleanup

* Remove Size Change for Copy Depenedencies

The copy to the target (potentially different sized) texture can properly deal with cropping by itself.

* Move StrideAlignment and GobAlignment into Constants
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riperiperi 2021-03-19 01:17:38 +00:00 committed by GitHub
parent 39899c0407
commit 9b7335a63b
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5 changed files with 29 additions and 15 deletions

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@ -16,9 +16,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
class TextureGroup : IDisposable
{
private const int StrideAlignment = 32;
private const int GobAlignment = 64;
private delegate void HandlesCallbackDelegate(int baseHandle, int regionCount, bool split = false);
/// <summary>