[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
This commit is contained in:
parent
e055217292
commit
9becbd7d72
162 changed files with 1611 additions and 1627 deletions
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@ -14,19 +14,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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static class Instructions
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{
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private const MemorySemanticsMask DefaultMemorySemantics =
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private const MemorySemanticsMask DefaultMemorySemantics =
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MemorySemanticsMask.ImageMemory |
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MemorySemanticsMask.AtomicCounterMemory |
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MemorySemanticsMask.WorkgroupMemory |
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MemorySemanticsMask.UniformMemory |
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MemorySemanticsMask.AcquireRelease;
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private static readonly Func<CodeGenContext, AstOperation, OperationResult>[] InstTable;
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private static readonly Func<CodeGenContext, AstOperation, OperationResult>[] _instTable;
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static Instructions()
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{
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InstTable = new Func<CodeGenContext, AstOperation, OperationResult>[(int)Instruction.Count];
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_instTable = new Func<CodeGenContext, AstOperation, OperationResult>[(int)Instruction.Count];
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#pragma warning disable IDE0055 // Disable formatting
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Add(Instruction.Absolute, GenerateAbsolute);
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Add(Instruction.Add, GenerateAdd);
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Add(Instruction.AtomicAdd, GenerateAtomicAdd);
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@ -141,16 +142,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Add(Instruction.VoteAll, GenerateVoteAll);
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Add(Instruction.VoteAllEqual, GenerateVoteAllEqual);
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Add(Instruction.VoteAny, GenerateVoteAny);
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#pragma warning restore IDE0055
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}
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private static void Add(Instruction inst, Func<CodeGenContext, AstOperation, OperationResult> handler)
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{
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InstTable[(int)(inst & Instruction.Mask)] = handler;
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_instTable[(int)(inst & Instruction.Mask)] = handler;
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}
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public static OperationResult Generate(CodeGenContext context, AstOperation operation)
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{
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var handler = InstTable[(int)(operation.Inst & Instruction.Mask)];
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var handler = _instTable[(int)(operation.Inst & Instruction.Mask)];
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if (handler != null)
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{
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return handler(context, operation);
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@ -305,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Debug.Assert(funcId.Type == OperandType.Constant);
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(var function, var spvFunc) = context.GetFunction(funcId.Value);
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var (function, spvFunc) = context.GetFunction(funcId.Value);
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var args = new SpvInstruction[operation.SourcesCount - 1];
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var spvLocals = context.GetLocalForArgsPointers(funcId.Value);
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@ -615,7 +617,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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});
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}
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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int srcIndex = isBindless ? 1 : 0;
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@ -625,11 +627,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return context.Get(type, texOp.GetSource(srcIndex++));
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}
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SpvInstruction index = null;
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if (isIndexed)
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{
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index = Src(AggregateType.S32);
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Src(AggregateType.S32);
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}
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int coordsCount = texOp.Type.GetDimensions();
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@ -657,9 +657,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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SpvInstruction value = Src(componentType);
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(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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(SpvInstruction imageType, SpvInstruction imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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var image = context.Load(imageType, imageVariable);
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context.Load(imageType, imageVariable);
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SpvInstruction resultType = context.GetType(componentType);
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SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
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@ -670,21 +670,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var result = (texOp.Flags & TextureFlags.AtomicMask) switch
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{
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TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value),
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TextureFlags.Minimum => componentType == AggregateType.S32
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TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value),
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TextureFlags.Minimum => componentType == AggregateType.S32
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? context.AtomicSMin(resultType, pointer, one, zero, value)
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: context.AtomicUMin(resultType, pointer, one, zero, value),
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TextureFlags.Maximum => componentType == AggregateType.S32
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TextureFlags.Maximum => componentType == AggregateType.S32
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? context.AtomicSMax(resultType, pointer, one, zero, value)
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: context.AtomicUMax(resultType, pointer, one, zero, value),
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TextureFlags.Increment => context.AtomicIIncrement(resultType, pointer, one, zero),
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TextureFlags.Decrement => context.AtomicIDecrement(resultType, pointer, one, zero),
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TextureFlags.Increment => context.AtomicIIncrement(resultType, pointer, one, zero),
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TextureFlags.Decrement => context.AtomicIDecrement(resultType, pointer, one, zero),
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TextureFlags.BitwiseAnd => context.AtomicAnd(resultType, pointer, one, zero, value),
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TextureFlags.BitwiseOr => context.AtomicOr(resultType, pointer, one, zero, value),
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TextureFlags.BitwiseOr => context.AtomicOr(resultType, pointer, one, zero, value),
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TextureFlags.BitwiseXor => context.AtomicXor(resultType, pointer, one, zero, value),
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TextureFlags.Swap => context.AtomicExchange(resultType, pointer, one, zero, value),
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TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType), value),
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_ => context.AtomicIAdd(resultType, pointer, one, zero, value),
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TextureFlags.Swap => context.AtomicExchange(resultType, pointer, one, zero, value),
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TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType), value),
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_ => context.AtomicIAdd(resultType, pointer, one, zero, value),
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};
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return new OperationResult(componentType, result);
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@ -704,7 +704,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return GetZeroOperationResult(context, texOp, componentType, isVector: true);
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}
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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int srcIndex = isBindless ? 1 : 0;
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@ -714,11 +714,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return context.Get(type, texOp.GetSource(srcIndex++));
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}
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SpvInstruction index = null;
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if (isIndexed)
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{
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index = Src(AggregateType.S32);
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Src(AggregateType.S32);
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}
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int coordsCount = texOp.Type.GetDimensions();
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@ -744,7 +742,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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pCoords = Src(AggregateType.S32);
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}
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(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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var (imageType, imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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var image = context.Load(imageType, imageVariable);
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var imageComponentType = context.GetType(componentType);
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@ -768,7 +766,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return OperationResult.Invalid;
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}
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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int srcIndex = isBindless ? 1 : 0;
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@ -778,11 +776,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return context.Get(type, texOp.GetSource(srcIndex++));
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}
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SpvInstruction index = null;
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if (isIndexed)
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{
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index = Src(AggregateType.S32);
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Src(AggregateType.S32);
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}
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int coordsCount = texOp.Type.GetDimensions();
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@ -833,7 +829,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
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(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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var (imageType, imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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var image = context.Load(imageType, imageVariable);
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@ -886,11 +882,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return context.Get(type, texOp.GetSource(srcIndex++));
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}
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SpvInstruction index = null;
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if (isIndexed)
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{
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index = Src(AggregateType.S32);
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Src(AggregateType.S32);
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}
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int pCount = texOp.Type.GetDimensions();
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@ -916,7 +910,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format);
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(_, var sampledImageType, var sampledImageVariable) = context.Samplers[meta];
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var (_, sampledImageType, sampledImageVariable) = context.Samplers[meta];
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var image = context.Load(sampledImageType, sampledImageVariable);
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@ -973,7 +967,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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loopBlock = loopBlock.Parent;
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}
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(var loopTarget, var continueTarget) = context.LoopTargets[loopBlock];
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(_, SpvInstruction continueTarget) = context.LoopTargets[loopBlock];
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context.Branch(continueTarget);
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@ -1278,19 +1272,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
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bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
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bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
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bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
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bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
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bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
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bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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bool colorIsVector = isGather || !isShadow;
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@ -1307,11 +1301,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return context.Get(type, texOp.GetSource(srcIndex++));
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}
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SpvInstruction index = null;
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if (isIndexed)
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{
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index = Src(AggregateType.S32);
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Src(AggregateType.S32);
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}
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int coordsCount = texOp.Type.GetDimensions();
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@ -1395,7 +1387,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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derivatives = new[]
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{
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AssembleDerivativesVector(coordsCount), // dPdx
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AssembleDerivativesVector(coordsCount) // dPdy
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AssembleDerivativesVector(coordsCount), // dPdy
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};
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}
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@ -1445,7 +1437,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount)
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AssembleOffsetVector(coordsCount),
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};
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}
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@ -1474,7 +1466,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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// not needed for shadow samplers.
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if (isGather && !isShadow)
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{
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compIdx = Src(AggregateType.S32);
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compIdx = Src(AggregateType.S32);
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}
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var operandsList = new List<SpvInstruction>();
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@ -1521,7 +1513,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format);
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(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[meta];
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var (imageType, sampledImageType, sampledImageVariable) = context.Samplers[meta];
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var image = context.Load(sampledImageType, sampledImageVariable);
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@ -1595,16 +1587,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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SpvInstruction index = null;
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if (isIndexed)
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{
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index = context.GetS32(texOp.GetSource(0));
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context.GetS32(texOp.GetSource(0));
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}
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var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format);
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(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[meta];
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(SpvInstruction imageType, SpvInstruction sampledImageType, SpvInstruction sampledImageVariable) = context.Samplers[meta];
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var image = context.Load(sampledImageType, sampledImageVariable);
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image = context.Image(imageType, image);
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@ -1809,12 +1799,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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case StorageKind.ConstantBuffer:
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case StorageKind.StorageBuffer:
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if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
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if (operation.GetSource(srcIndex++) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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if (!(operation.GetSource(srcIndex) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
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if (operation.GetSource(srcIndex) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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@ -1833,7 +1823,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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case StorageKind.LocalMemory:
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case StorageKind.SharedMemory:
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if (!(operation.GetSource(srcIndex++) is AstOperand bindingId) || bindingId.Type != OperandType.Constant)
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if (operation.GetSource(srcIndex++) is not AstOperand { Type: OperandType.Constant } bindingId)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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@ -1856,7 +1846,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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case StorageKind.OutputPerPatch:
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if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
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if (operation.GetSource(srcIndex++) is not AstOperand varId || varId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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@ -1869,7 +1859,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
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if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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@ -1964,7 +1954,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static SpvInstruction GetScalarInput(CodeGenContext context, IoVariable ioVariable)
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{
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(_, var varType) = IoMap.GetSpirvBuiltIn(ioVariable);
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var (_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
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varType &= AggregateType.ElementTypeMask;
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var ioDefinition = new IoDefinition(StorageKind.Input, ioVariable);
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@ -2061,10 +2051,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return new OperationResult(AggregateType.Bool, emitB(context.TypeBool(), context.Get(AggregateType.Bool, source)));
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}
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private static OperationResult GenerateUnaryFP32(
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CodeGenContext context,
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AstOperation operation,
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Func<SpvInstruction, SpvInstruction, SpvInstruction> emit)
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private static OperationResult GenerateUnaryFP32(
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||||
CodeGenContext context,
|
||||
AstOperation operation,
|
||||
Func<SpvInstruction, SpvInstruction, SpvInstruction> emit)
|
||||
{
|
||||
var source = operation.GetSource(0);
|
||||
return new OperationResult(AggregateType.FP32, emit(context.TypeFP32(), context.GetFP32(source)));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue