[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -3,8 +3,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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@ -13,14 +11,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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public static void Bra(EmitterContext context)
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{
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InstBra op = context.GetOp<InstBra>();
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context.GetOp<InstBra>();
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EmitBranch(context, context.CurrBlock.Successors[^1].Address);
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}
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public static void Brk(EmitterContext context)
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{
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InstBrk op = context.GetOp<InstBrk>();
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context.GetOp<InstBrk>();
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EmitBrkContSync(context);
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}
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@ -123,7 +121,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Cal(EmitterContext context)
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{
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InstCal op = context.GetOp<InstCal>();
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context.GetOp<InstCal>();
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DecodedFunction function = context.Program.GetFunctionByAddress(context.CurrOp.GetAbsoluteAddress());
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@ -147,7 +145,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Cont(EmitterContext context)
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{
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InstCont op = context.GetOp<InstCont>();
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context.GetOp<InstCont>();
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EmitBrkContSync(context);
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}
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@ -185,28 +183,28 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Kil(EmitterContext context)
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{
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InstKil op = context.GetOp<InstKil>();
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context.GetOp<InstKil>();
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context.Discard();
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}
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public static void Pbk(EmitterContext context)
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{
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InstPbk op = context.GetOp<InstPbk>();
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context.GetOp<InstPbk>();
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EmitPbkPcntSsy(context);
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}
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public static void Pcnt(EmitterContext context)
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{
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InstPcnt op = context.GetOp<InstPcnt>();
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context.GetOp<InstPcnt>();
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EmitPbkPcntSsy(context);
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}
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public static void Ret(EmitterContext context)
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{
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InstRet op = context.GetOp<InstRet>();
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context.GetOp<InstRet>();
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if (context.IsNonMain)
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{
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@ -220,14 +218,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Ssy(EmitterContext context)
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{
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InstSsy op = context.GetOp<InstSsy>();
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context.GetOp<InstSsy>();
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EmitPbkPcntSsy(context);
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}
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public static void Sync(EmitterContext context)
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{
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InstSync op = context.GetOp<InstSync>();
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context.GetOp<InstSync>();
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EmitBrkContSync(context);
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}
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@ -275,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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private static void EmitBranch(EmitterContext context, ulong address)
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{
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InstOp op = context.CurrOp;
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InstConditional opCond = new InstConditional(op.RawOpCode);
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InstConditional opCond = new(op.RawOpCode);
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// If we're branching to the next instruction, then the branch
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// is useless and we can ignore it.
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@ -321,4 +319,4 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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}
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}
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}
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