[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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private static readonly int[,] _maskLut = new int[,]
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{
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{ 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
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{ 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 }
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{ 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
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};
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public const bool Sample1DAs2D = true;
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@ -23,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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Texs,
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Tlds,
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Tld4s
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Tld4s,
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}
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public static void Tex(EmitterContext context)
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@ -207,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand arrayIndex = isArray ? Ra() : null;
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@ -353,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return;
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}
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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Operand Ra()
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{
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@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand arrayIndex = isArray ? Ra() : null;
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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SamplerType type = ConvertSamplerType(dimensions);
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TextureFlags flags = TextureFlags.Gather;
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@ -864,7 +863,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFlags flags = TextureFlags.None;
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@ -996,7 +995,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFlags flags = TextureFlags.Derivatives;
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@ -1126,7 +1125,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@ -1195,7 +1194,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TexDim.Array3d => SamplerType.Texture3D | SamplerType.Array,
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TexDim.Cube => SamplerType.TextureCube,
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TexDim.ArrayCube => SamplerType.TextureCube | SamplerType.Array,
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_ => throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".")
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_ => throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\"."),
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};
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}
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@ -1309,4 +1308,4 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return TextureFlags.None;
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}
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}
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}
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}
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