[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -1,6 +1,5 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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@ -9,27 +8,27 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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private enum TruthTable : byte
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{
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False = 0x00, // false
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True = 0xff, // true
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In = 0xf0, // a
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And2 = 0xc0, // a & b
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Or2 = 0xfc, // a | b
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Xor2 = 0x3c, // a ^ b
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And3 = 0x80, // a & b & c
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Or3 = 0xfe, // a | b | c
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XorAnd = 0x60, // a & (b ^ c)
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XorOr = 0xf6, // a | (b ^ c)
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OrAnd = 0xe0, // a & (b | c)
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AndOr = 0xf8, // a | (b & c)
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Onehot = 0x16, // (a & !b & !c) | (!a & b & !c) | (!a & !b & c) - Only one value is true.
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Majority = 0xe8, // Popcount(a, b, c) >= 2
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Gamble = 0x81, // (a & b & c) | (!a & !b & !c) - All on or all off
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False = 0x00, // false
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True = 0xff, // true
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In = 0xf0, // a
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And2 = 0xc0, // a & b
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Or2 = 0xfc, // a | b
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Xor2 = 0x3c, // a ^ b
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And3 = 0x80, // a & b & c
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Or3 = 0xfe, // a | b | c
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XorAnd = 0x60, // a & (b ^ c)
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XorOr = 0xf6, // a | (b ^ c)
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OrAnd = 0xe0, // a & (b | c)
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AndOr = 0xf8, // a | (b & c)
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Onehot = 0x16, // (a & !b & !c) | (!a & b & !c) | (!a & !b & c) - Only one value is true.
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Majority = 0xe8, // Popcount(a, b, c) >= 2
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Gamble = 0x81, // (a & b & c) | (!a & !b & !c) - All on or all off
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InverseGamble = 0x7e, // Inverse of Gamble
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Dot = 0x1a, // a ^ (c | (a & b))
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Mux = 0xca, // a ? b : c
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AndXor = 0x78, // a ^ (b & c)
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OrXor = 0x1e, // a ^ (b | c)
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Xor3 = 0x96, // a ^ b ^ c
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Dot = 0x1a, // a ^ (c | (a & b))
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Mux = 0xca, // a ? b : c
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AndXor = 0x78, // a ^ (b & c)
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OrXor = 0x1e, // a ^ (b | c)
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Xor3 = 0x96, // a ^ b ^ c
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}
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public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm)
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@ -41,7 +40,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand x = srcA;
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Operand y = srcB;
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Operand z = srcC;
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if ((i & 0x01) != 0)
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{
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(x, y) = (y, x);
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@ -98,6 +97,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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return imm switch
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{
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#pragma warning disable IDE0055 // Disable formatting
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TruthTable.False => Const(0),
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TruthTable.True => Const(-1),
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TruthTable.In => x,
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@ -118,7 +118,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TruthTable.AndXor => context.BitwiseExclusiveOr(x, context.BitwiseAnd(y, z)),
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TruthTable.OrXor => context.BitwiseExclusiveOr(x, context.BitwiseOr(y, z)),
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TruthTable.Xor3 => context.BitwiseExclusiveOr(x, context.BitwiseExclusiveOr(y, z)),
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_ => null
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_ => null,
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#pragma warning restore IDE0055
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};
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}
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@ -138,4 +139,4 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return (TruthTable)result;
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}
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}
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}
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}
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