[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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bool isUnused = IsUnused(node.Value);
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if (!(node.Value is Operation operation) || isUnused)
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if (node.Value is not Operation operation || isUnused)
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{
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if (node.Value is PhiNode phi && !isUnused)
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{
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@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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modified = true;
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}
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else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
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(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
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(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
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{
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if (DestHasNoUses(operation))
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{
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@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// the destination operand.
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Operand dest = copyOp.Dest;
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Operand src = copyOp.GetSource(0);
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Operand src = copyOp.GetSource(0);
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INode[] uses = dest.UseOps.ToArray();
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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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foreach (INode useNode in uses)
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{
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if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16)
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if (useNode is not Operation operation || operation.Inst != Instruction.UnpackHalf2x16)
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{
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continue;
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}
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@ -248,12 +248,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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foreach (INode use in uses)
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{
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if (!(use is Operation test))
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if (use is not Operation test)
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{
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continue;
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}
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if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd)
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if (use is not Operation useOp || useOp.Inst != Instruction.SwizzleAdd)
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{
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continue;
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}
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@ -323,7 +323,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand rhs = operation.GetSource(1);
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// Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
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if (!(lhs.AsgOp is Operation attrMulOp) || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
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if (lhs.AsgOp is not Operation attrMulOp || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
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{
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return;
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}
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@ -338,7 +338,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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// RHS of the main multiplication should be a reciprocal operation (1.0 / x).
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if (!(rhs.AsgOp is Operation reciprocalOp) || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide))
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if (rhs.AsgOp is not Operation reciprocalOp || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide))
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{
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return;
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}
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@ -368,7 +368,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// from all the use lists on the operands that this node uses.
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block.Operations.Remove(llNode);
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Queue<INode> nodes = new Queue<INode>();
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Queue<INode> nodes = new();
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nodes.Enqueue(llNode.Value);
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@ -457,4 +457,4 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return true;
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}
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}
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}
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}
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